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Armour

Armour Reference

Below are all available classes of armour, and their various requirements. Regardless of the type of armour in-lore, it must mechanically fit to one of these classes.

Some armour templates have specific stat requirements listed as Stat: Skill. The sum of points in that skill and its related stat must equal of surpass the number - for example, to meet DEX: Acrobatics +2, your Dexterity + Acrobatics must be 2 or higher.


Light Armour

Includes padded cloth, leather, etc.

Reduces damage taken by 1d2-1 (0-1).

Use /roll block light to roll for damage absorbed.

Heavy Armour

Includes full plate, ring mail, etc.

Reduces damage taken by 1d3 (1-3).

-1 to all movement (including normal movement and dashing).

-2 to all evasion rolls.

-3 to any stealth rolls when moving.

Cannot use longbow or recurve bow.

Use /roll block heavy to roll for damage absorbed.

Medium Armour

Includes breastplate, half-plate, etc.

Reduces damage taken by 1d3-1 (0-2).

-1 to all evasion rolls.

Use /roll block medium to roll for damage absorbed.

Shields


Shields block all incoming damage if the user has used the Block action on their last turn. On a successful roll, all incoming damage is blocked. Blocking against a ranged attack increases the shield roll by +1 (add +1 to the end of the roll command).

Small Shield

Blocks damage on a successful 2d10-3 (DC 12).

Use /roll block smallshield to roll for shield block.

Large Shield

Blocks damage on a successful 2d10-2 (DC 12).

Use /roll block largeshield to roll for shield block.