Fabled Feats List
Below are all available fabled feats with their boons and banes. Visit this page for more information.
* Feats marked with Limited can only be used once per turn, and only one Limited feat ability can be used in a turn.
View your character's feats in-game by typing /character feats.
Fabled Feats
Lucky Coin
|
Lucky Coin Holder
Boon: Three times per day, a failed roll may be rerolled with an additional +1 modifier so long as the holder has the lucky coin on them. The result of the new roll must be taken. If the coin is destroyed or stolen, it will return within one day. Upon every return, one less roll can be made per day and if 0 rolls remain the coin disappears. |
Spirit of the Fire Dragon
|
Aspect Of The Dragon: Claws
Boon: The hands of the individual morph to more closely match that of a beast, allowing for unarmed attacks to be made with claws instead. With an action, the claws of both hands may be struck together to cause attacks to take on an intense heat similar to a dragons breath, and with another action the claws can be scraped together to cause a spark and explosion, dealing 3 damage to all creatures along a 3 meters long line in front of themselves, with a 2 meter width. Aspect Of The Dragon: Wings
Boon: Scaled wings similar to the beast grow from the back of the individual. While not allowing true flight, an individual may spend an action and 1 hp to flap the wings and move 15m vertically or horizontally, but not both at the same time. This movement is affected by armor, and cannot be used in the same turn as an attack or other movement action. Falls from 15 meters may also be negated by an action of flapping the wings mid fall. |
Aspect Of The Dragon: Scales
Boon: Scales of the beast grow along the body of the individual, providing resilience in hot environments and halving fire damage (rounded down). Alongside this, the scales act as medium armor without imposing a -1 Evasion penalty nor disqualifying the blessed from glancing blows. |
Lady of the Lake
|
Oath Of Bravery
Boon: Gain a STR-related benefit (no stronger than +2 or equiv.) that applies in situations related to the Oath sworn. Does not stack on other feats/abilities/spells above +3 total. |
Oath Of Diligence
Boon: Gain a DEX-related benefit (no stronger than +2 or equiv.) that applies in situations related to the Oath sworn. Does not stack on other feats/abilities/spells above +3 total. |
Shrine Keepers
|
Sanctuary
Boon: Within 20m (20 blocks) of the shrine-keeper's shrine, those aligned with the shrine-keeper obtain a passive benefit of the shrine-keeper's choosing, so long as it is defensive or healing in nature. |
Siren Serene
|
Siren's Singer
Boon: The affected is able to sing a calming tune, bringing all but openly hostile (i.e. attacking) creatures to temporary calm and drowning out the effects of bardic inspiration or vicious mockery so long as they sing. Unwilling player characters must pass a contested HAR: Belief roll to resist the effect. If the target is currently in Rage, they get a +3 to this roll. Can only be focused on a single creature at a time, and the singer can take no action while singing other than movement (including Dash). |
Siren's Swimmer
Boon: The water parts before you, hastening your passage and allowing for unparalleled agility within its embrace. You're able to hold your breath for up to 10 minutes underwater and ignore all penalties to movement and rolls inflicted by deep or shallow water. |
Equinox & Phoenix
|
Touch Of The Equinox
Boon: One eye of the individual finds itself a steely grey, or carrying a slowly rippling tranquility like a pond at night. They gain the ability to spend 4 of their own HP to use one of the following: Touch Of The Twinned Bird
Boon: A pair of wings can unfurl from the back of the individual, one bright as the day and the other black as night. Twice per day, the wings may be used for five minutes to fly. The action is tiring on the body, and extra weight beyond light armor will disallow them from taking off. If the wings are damaged in any way, flight is impossible until the damage is healed. |
Touch Of The Phoenix
Boon: One eye of the individual finds itself hued orange, or carrying what appears to be a fire in the iris. They gain the ability to spend 4 of their own HP to use one of the following: |
Divine Gardeners
|
Holy Garden-keeper
Boon: The individual gains the ability to maintain a particular garden which is struck with supernatural powers, such as growing unique herbs, granting a calming and healing aura, or other benefit of the gardener's wish. |
Nature's Touch
Boon: The individual has a special connection to nature; their mere touch is able to bring life to wilting plants, make a flower bloom, or rapidly grow berries and herbs from a wild plant. Natural poisons and irritants, such as poison ivy, do not seem to affect them, unless concentrated in a potion. They are also capable of discerning vague sentiments or feelings from non-hostile wild animals. |