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Fabled Feats

Fabled Feats List

Below are all available fabled feats with their boons and banes. Visit this page for more information.

* Feats marked with Limited can only be used once per turn, and only one Limited feat ability can be used in a turn.

View your character's feats in-game by typing /character feats.


Fabled Feats


Lucky Coin

Lucky Coin Holder

Boon: Three times per day, a failed roll may be rerolled with an additional +1 modifier so long as the holder has the lucky coin on them. The result of the new roll must be taken. If the coin is destroyed or stolen, it will return within one day. Upon every return, one less roll can be made per day and if 0 rolls remain the coin disappears.

Bane: While the allure of things that shine grows stronger, nothing will outweigh the value of the coin. The holder feels a deep compulsion to keep the object close, and retrieve it if it is ever lost in a gamble.

Spirit of the Fire Dragon

Aspect Of The Dragon: Claws

Boon: The hands of the individual morph to more closely match that of a beast, allowing for unarmed attacks to be made with claws instead. With an action, the claws of both hands may be struck together to cause attacks to take on an intense heat similar to a dragons breath, and with another action the claws can be scraped together to cause a spark and explosion, dealing 3 damage to all creatures along a 3 meters long line in front of themselves, with a 2 meter width.

Bane: Much like the beast who once lived, a desire to grow stronger by any means necessary worms its way into the individual.

Aspect Of The Dragon: Wings

Boon: Scaled wings similar to the beast grow from the back of the individual. While not allowing true flight, an individual may spend an action and 1 hp to flap the wings and move 15m vertically or horizontally, but not both at the same time. This movement is affected by armor, and cannot be used in the same turn as an attack or other movement action. Falls from 15 meters may also be negated by an action of flapping the wings mid fall.

Bane: Much like the beast who once lived, a desire to grow stronger by any means necessary worms its way into the individual.

Aspect Of The Dragon: Scales

Boon: Scales of the beast grow along the body of the individual, providing resilience in hot environments and halving fire damage (rounded down). Alongside this, the scales act as medium armor without imposing a -1 Evasion penalty nor disqualifying the blessed from glancing blows.

Bane: Much like the beast who once lived, a desire to grow stronger by any means necessary worms its way into the individual.

Lady of the Lake

Oath Of Bravery

Boon: Gain a STR-related benefit (no stronger than +2 or equiv.) that applies in situations related to the Oath sworn. Does not stack on other feats/abilities/spells above +3 total.

Bane: The oath-sworn becomes more impulsive, struggling to sit still and needing to act, even when it may put them at a disadvantage.

Oath Of Diligence

Boon: Gain a DEX-related benefit (no stronger than +2 or equiv.) that applies in situations related to the Oath sworn. Does not stack on other feats/abilities/spells above +3 total.

Bane: The oath-sworn becomes a worrywart, not just about the target of their Oath but in general - a mild anxiety is with them that never leaves.

Shrine Keepers

Sanctuary

Boon: Within 20m (20 blocks) of the shrine-keeper's shrine, those aligned with the shrine-keeper obtain a passive benefit of the shrine-keeper's choosing, so long as it is defensive or healing in nature.

Bane: The shrine-keeper struggles to find the same level of Harmony they do around their shrine, and receive a -1 to all HAR: Belief rolls when away from their shrine.

Siren Serene

Siren's Singer

Boon: The affected is able to sing a calming tune, bringing all but openly hostile (i.e. attacking) creatures to temporary calm and drowning out the effects of bardic inspiration or vicious mockery so long as they sing. Unwilling player characters must pass a contested HAR: Belief roll to resist the effect. If the target is currently in Rage, they get a +3 to this roll. Can only be focused on a single creature at a time, and the singer can take no action while singing other than movement (including Dash).

Bane: The affected always can hear 'the melody' in the back of their head - a cause for paranoia. When singing, they harmonize with this melody and the paranoia subsides.

Siren's Swimmer

Boon: The water parts before you, hastening your passage and allowing for unparalleled agility within its embrace. You're able to hold your breath for up to 10 minutes underwater and ignore all penalties to movement and rolls inflicted by deep or shallow water.
Additionally, your move and Dash speed increase by 2 blocks while in water. This stacks with Lightning Speed and you no longer consider deep or shallow water uneven terrain.

Bane: The individual finds themselves often thirsty and fearful of dry environments, such as a desert or savannah.

Equinox & Phoenix

Touch Of The Equinox

Boon: One eye of the individual finds itself a steely grey, or carrying a slowly rippling tranquility like a pond at night. They gain the ability to spend 4 of their own HP to use one of the following:
- Ritually place a willing or unconscious target into a stasis lasting up to 24 hours, halting all poisons, illnesses, or other negative effects until they wake again;
- Decay an area of flora or fungi to near-dust (no larger than 3x3); or
- Allow another person to make their next defensive roll or test with a +1 modifier.

Bane: Much like the equinox, an almost eerie calm seems to seep into their very being, draining excitability aside from the most extreme situations. When they find themselves in highly lit areas, exhaustion seems to come over them.

Touch Of The Twinned Bird

Boon: A pair of wings can unfurl from the back of the individual, one bright as the day and the other black as night. Twice per day, the wings may be used for five minutes to fly. The action is tiring on the body, and extra weight beyond light armor will disallow them from taking off. If the wings are damaged in any way, flight is impossible until the damage is healed.

Bane: The embodiment of the twinned birds weighs heavy on an individual. They find themselves restless at all hours of the day, with a desire and need to aid others on any journey mundane or otherwise.

Touch Of The Phoenix

Boon: One eye of the individual finds itself hued orange, or carrying what appears to be a fire in the iris. They gain the ability to spend 4 of their own HP to use one of the following:
- Grant a target 4 points of non-stacking temporary HP (this does not heal wounds, and lasts until the end of encounter/event);
- Cause supernatural growth in nearby flora, enough to form a short improvised wall; or
- Allow another person to make their next skill check roll with a +1 modifier.

Bane: Much like the phoenix, the individual finds themselves almost always needing to be on the move and on their next adventure. When they find themselves in low light environments, their energy and desire for action wanes.

Divine Gardeners

Holy Garden-keeper

Boon: The individual gains the ability to maintain a particular garden which is struck with supernatural powers, such as growing unique herbs, granting a calming and healing aura, or other benefit of the gardener's wish.

Bane: A sense of paranoia about the state of their home and garden is always with them, and they must spend a not-insignificant amount of time upkeeping their supernatural garden, as it seems to need more care than most.

Nature's Touch

Boon: The individual has a special connection to nature; their mere touch is able to bring life to wilting plants, make a flower bloom, or rapidly grow berries and herbs from a wild plant. Natural poisons and irritants, such as poison ivy, do not seem to affect them, unless concentrated in a potion. They are also capable of discerning vague sentiments or feelings from non-hostile wild animals.

Bane: Becoming closer with the wilds makes it harder to return to society; cold stone and towering keeps devoid of wild growth deeply unnerve and make the individual uncomfortable.