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Grimoire

The Grimoire

These are all available spells that fall under each medium of magic. For more information on the Arcane system, visit its page here.

ICHOR
CURSESMITHY
ETHER
ARTIFICE
FORCE
TELLURGY

Cantrips


A mage is able to pick two cantrips: one from the general list of cantrips, and one specific to their patron, picked from the patron's cantrip list on their page.

General Cantrips

Druidtouch

Effect: Attuned to nature, the caster is able to either make minor effect on the wilderness: making a flower bloom or change colour, bring a wilted leaf back to life, and so on, or snuff out a fire as large as an average campfire. When casting, the caster becomes acutely aware of any imminently severe weather.

Method: Gently holding the targetted piece of nature in a hand, or blowing towards a fire.

Cantrip (0 anima) 2 actions /cast druidtouch
Purify

Effect: Able to pick out a desired core, the caster is able to purify a liquid of contaminents, allowing them to make fresh water from saltwater, remove dirt, debris and poisons from water (will not work on non-water), or remove contaminants (i.e. non-blood) from blood (will not remove disease from the blood). Can do at most a half-litre with each cast.

Method: Cupping the liquid's cup or container with both hands, focusing on it intently.

Cantrip (0 anima) 2 actions /cast purify
Thermal Touch

Effect: Able to draw and imbue energy, a caster is able to quickly raise or lower an object as large as a watermelon's temperature by up to 15 deg C in either direction. If used on a living creature, the effect quickly fades once physical contact is broken.

Method: Holding the object in both hands and focusing on drawing out or imbuing energy.

Cantrip (0 anima) 2 actions /cast thermaltouch
Waterweave

Effect: The caster is able to summon no more than a half-litre of pure water in the palm of their hand. They are able to shape it and move it around their hand, though it cannot exert force larger than a gentle push. Once the water is released from their hand, it acts as normal water. Cannot be used if the caster is severely dehydrated.

Method: Holding out a hand and focusing, before water will begin to form from the caster's hand into a ball.

Cantrip (0 anima) 1 action /cast waterweave
Minor Artifice

Effect: The work of a toymaker or the easily amused, the caster is able to carve a rune into a wooden object no larger than a mouse and make it do a single playful action, oblivious to the world around. This could be to walk across a table, clap its hands together, or sing a song. After one minute, the object returns to solid form. It can carry an object no larger than a walnut, and can exert force similar to a baby's push.

Method: Carving a small rune into an object.

Cantrip (0 anima) 2 actions /cast minorartifice
Radiance

Effect: The caster imbues themselves with radiant light from an object, able to hold it within themselves for up to a day before emitting light from their skin as dim as a candle and as bright as a roaring bonfire, enough to be uncomfortable to look directly at. The effect lasts for up to ten minutes before fading.

Method: Putting hands together and drawing from a light source nearby, then extending arms to emit the light when desired.

Cantrip (0 anima) 1 action /cast radiance
Trick

Effect: The caster is able to create a small arcane trick, such as a shower of sparks, puff of wind, or odd odour; they can also light or snuff out a small fire or candle; briefly create an illusory image or colour on an object that fades after a few moments; or summon dancing will'o'wisps that move about their area, flickering with the light of candles.

Method: A snap of the fingers.

Cantrip (0 anima) 1 action /cast trick
Whisper

Effect: The caster is able to throw a whisper to someone up to 30m (30 blocks) away by locking eyes or maintaining physical contact. Only the target can hear the message sent, and cannot reply.

Method: Locking eye-contact or making physical touch.

Cantrip (0 anima) 1 action /cast whisper

Patron Cantrips

Animate

Effect: Xinshi Cantrip
With a command and a gesture, the user may animate a single article of clothing. A cloak may billow despite a lack of wind, a scarf may seem to have a mind of its own, or a glove may appear to be capable of movement. While the mage is in control of these movements, it is not tangible enough to physically affect anything beyond being a mild nuisance. The spell fades if the caster loses concentration or is more than 10m (10 blocks) from the article, or if the cantrip is used again.

Method: A spoken command while pointing at an article of clothing and a mimicking of the desired movement.

Cantrip (0 anima) 1 action /cast animate
Changeling Mien

Effect: Nyx Cantrip
The caster can alter their features and presentation to a noticeable degree (gender, height, colours, features) within what is capable of their species; The more distinct a feature is to them, the more difficult it becomes to change, to the degree that something remains distinctly 'them' throughout the transformations. They may at most be capable of looking like a sibling of themself, but never truly become a stranger.

Method: A few moments' obscurement of one's features.

Cantrip (0 anima) 1 action /cast changeling
Fae Path

Effect: Nyx Cantrip
When moving between two spots that would both obstruct line-of-sight, the caster may instead disappear behind one and appear behind the other without physically traveling through the intervening space. Total distance possible is normal movement + dashing, and it counts against their movement total in that turn.

Method: Being unseen.

Cantrip (0 anima) 1 action /cast faepath
Identify

Effect: Xinshi Cantrip
With a touch, one can learn a single aspect of an item, should it apply. Aspects include: what it is made of, who created it, its age, its last owner, and its place of origin. This may only be used once on an item of [Extraordinary] quality or above. The information gathered is up to DM interpretation.

Method: Surrounding the item with an inscribed circle.

Cantrip (0 anima) 1 action /cast identify
Inspire

Effect: Ciren'na Cantrip
The caster is able to give a rousing speech, inspiring others to action. The caster must make a HAR: Arcana check: on a success, all who heard the speech are inspired and get a +1 modifier to their next roll. On a failure, the effect is muted, and the listeners have only the words to rely on, without any arcane inspiration. Can be used only once per event / combat, unless otherwise allowed by a DM.

Method: Giving a rousing speech, long or short, about the task to be done.

Cantrip (0 anima) 1 action /cast inspire
Seed Of Chaos

Targeted

Effect: Nyx Cantrip
The caster hexes a target, causing them to suffer a mundane but persistent inconvenience of the caster's choosing for no less than a week (more at target's discretion). This curse can deliver things along the likes of: frequent stumbles, missing socks, constantly falling into puddles, hounded by mosquitoes. The curse must represent a mundane inconvenience or light humiliation; true terror or magical effects are beyond the bounds of the spell. Only one hex can be made per day, unless the caster breaks a previous one.

Method: A verbally delivered wishing of, or promise of a curse on the target. It need not be explicit, or even serious, but a promise must be made to be kept.

Cantrip (0 anima) 1 action /cast seedchaos
Archive

Effect: Xinshi Cantrip
The mage designates an empty book to be their archive. An archive has limitless pages, and can write on its own as long as the mage dictates the words aloud. Only the mage and those they consent to are able to see the book's contents; to all others, it remains empty. Should an archive be destroyed or lost the caster may create a new one, though the research and writings will not be carried over. A mage may only have one archive at a time.

Method: An inscription on the cover of an empty book.

Cantrip (0 anima) 1 action /cast archive
Emotion Bridge

Targeted

Effect: Ciren'na Cantrip
The caster is able to tap into another's emotions, feeling them for themselves. The target's feeling in turn is slightly dulled - a pain or joy shared. If the target is willing, the caster can attempt to get a general sense of the cause of the emotions from them through a HAR: Arcana check.

Method: Making eye contact or physical contact with a target and holding it while bridging emotions.

Cantrip (0 anima) 2 actions /cast emotionbridge
Forbear

Effect: Facet Cantrip
So long as contact is maintained and focused upon, a weapon (wielded by a friend or foe) will yield a target unconscious rather than dead after a failed death saving throw. Each strike is met with a counterweight to spare a foe from mortal injury.

Method: Maintained touch by a designated hand.

Cantrip (0 anima) 1 action /cast forbear
Impart

Effect: Facet Cantrip
Words from the caster are comprehended and understood through barriers of the mortal tongue. So long as the caster is both speaking and heard, they are able to convey their intended message to any that hear it as though in their own language.

Method: Vocalized communication.

Cantrip (0 anima) 0 action /cast impart
Minor Illusion

Effect: Ciren'na Cantrip
The caster is able to alter the appearance or sound of an object no larger than a small painting, living or dead. They can change how it appears: colour, shape, texture, and so on, or make it elicit a brief sound (e.g. a click, tap, etc.) it otherwise would not make. The illusion will remain until dissipated by being touched or a day has passed. No more than a single illusion can be active at any given time.

Method: A waving of a hand over the desired object; an illusion left in its place.

Cantrip (0 anima) 2 actions /cast minorillusion
Shelter

Effect: Facet Cantrip
A shield of light manifests around an unoccupied arm, glinting in innumerable lustrous planes; it mitigates up to 1 additional damage from tellurgy-related spells, functioning otherwise as a mundane shield until the next turn.

Method: An arm aloft to obstruct or shield.

Cantrip (0 anima) 1 action /cast shelter