The Grimoire
These are all available spells that fall under each medium of magic. For more information on the Arcane system, visit its page here.

Cantrips
A mage is able to pick two cantrips: one from the general list of cantrips, and one specific to their patron, picked from the patron's cantrip list on their page.
General Cantrips
(10 spells)
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Celestial Brush
Effect: The caster's keen eye for astronomy briefly shares its secret with others looking to the heavens. After selecting a constellation or specific celestial body the caster knows by name, the chosen target becomes highlighted at the caster's discretion (changing color, increasing perceived brightness, showing through clouds, etc). If an entire constellation is illuminated, the symbol it represents (e.g. a Griffon) can be colored in with simple illusory details overlaying the stars that comprise it. The effect is visible to all within Yell range of the caster, and lasts up to a single night. Method: Looking up to the night sky and tracing the index finger around a celestial body.
Minor Artifice
Effect: The work of a toymaker or the easily amused, the caster is able to carve a rune into a wooden object no larger than a mouse and make it do a single playful action, oblivious to the world around. This could be to walk across a table, clap its hands together, or sing a song. After one minute, the object returns to solid form. It can carry an object no larger than a walnut, and can exert force similar to a baby's push. Method: Carving a small rune into an object.
Omen
Effect: Innocuous without proper translation, the caster provides a brief illusory tiding-good or bad-to those with sharp eyes and keen ears. Be it a cawing crow, unintelligible whispers, a shooting star, or similar signs, the effect is brief but meaningful. Once the omen is perceived by another, it quickly exits the scene in a fitting manner (i.e flying off or slinking into the shadows). There is no meaning offered beyond what the caster wishes to interpret for those around. Method: A subtle gesture toward the desired location.
Resonance
Effect: The caster focuses on an object with a potentially arcane nature, feeling for resonance with their own. They are able to determine if an object is affected by magic in some way, and, if successful on a HAR: Arcana check, can determine what medium of magic. Method: Laying a hand on an object.
Whisper
Effect: The caster is able to throw a whisper to someone up to 30m (30 blocks) away by locking eyes or maintaining physical contact. Only the target can hear the message sent, and cannot reply. Method: Locking eye contact or making physical touch.
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Metallurgy
Effect: The caster focuses attention on a metal object, learning its metallic makeup and the general shape of its interior. Through this, they're able to impart small, artful changes to heated metal that would otherwise be difficult to forge, such as warping the shape of a hilt or stamping an intricate maker's mark with nothing but a thumb. Method: Scrape a nail against metal, listening for the ring.
Nudge
Effect: The caster focuses on a metal object within Skirmishing distance that weighs no more than a small dagger; the object can be pushed 1m (1 block) in any direction and maintain its location if suspended in the air between rounds. Method: Focusing on a small metal object, then extending the hand and gesturing in a direction of choice.
Purify
Effect: The caster is able to purify up to a half-liter of a liquid, allowing them to make fresh water from saltwater, remove dirt, debris, and poisons from water, and remove contaminants from any other sort of liquid. They may similarly purify stored blood, but not while it still courses through a target. The undesired material is separated as debris and film, left to float and be scooped from atop the liquid. Method: Tapping a ripple within otherwise still water.
Trick
Effect: The caster is able to create a small arcane trick, such as a shower of sparks, puff of wind, or odd odour; they can also light or snuff out a small fire or candle; briefly create an illusory image or colour on an object that fades after a few moments; or summon dancing will'o'wisps that move about their area, flickering with the light of candles. Method: A snap of the fingers.
Wild Magic
Effect: Attuned with their surroundings, the caster is able to command the wilderness around them in subtle ways: Bring a wilted plant back to life, snuff out a fire as large as a campfire, attract and placate small critters, or cause a 5x5 area to spontaneously blossom in common plants of the caster's choosing. When casting, the caster becomes acutely aware of imminent weather changes. Method: Closing one's eyes and extending the mind's focus outward.
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Patron Cantrips
(15 spells)
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Archive
Effect: Xinshi Cantrip Method: An inscription on the cover of an empty book.
Fae Path
Effect: Nyx Cantrip Method: Being unseen.
Identify
Effect: Xinshi Cantrip Method: Surrounding the item with an inscribed circle.
Inspire
Effect: Ciren'na Cantrip Method: Giving a rousing speech, long or short, about the task to be done.
Minor Illusion
Effect: Ciren'na Cantrip Method: A waving of a hand over the desired object; an illusion left in its place.
Seed Of Chaos
Effect: Nyx Cantrip Method: A verbally delivered wishing of, or promise of a curse on the target. It need not be explicit, or even serious, but a promise must be made to be kept.
Shelter
Effect: Facet Cantrip Method: An arm aloft to obstruct or shield.
Sprite Of Hand
Effect: Nyx Cantrip Method: Obscuring an item behind a hand.
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Emotion Bridge
Effect: Ciren'na Cantrip Method: Making eye contact or physical contact with a target and holding it while bridging emotions.
Forbear
Effect: Facet Cantrip Method: Placing a hand upon the fallen.
Impart
Effect: Facet Cantrip Method: Vocalized communication.
Mind's Eye
Effect: Dreaming One Cantrip Method: Maintaining physical contact on someone while closing one's physical eyes to open the eye within.
Phantom Fabric
Effect: Xinshi Cantrip Method: Scribing or weaving runic symbols on a cloth, then placing a hand upon it.
Self Delusion
Effect: Dreaming One Cantrip Method: Repeating the delusion before a reflective surface, accepting it as truth.
Slumber
Effect: Dreaming One Cantrip Method: Resting peacefully and closing eyes.
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