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dogshitfartelectric
dogshitfartelectric
Lore Systems
nice name nerd
5 months ago
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  • Thanks I got it from the nice name store
    5 months ago
    First
    7 months ago
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  • Registered:
    7 months ago
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    7 minutes ago
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    Professionally deranged
    Relations. Updated. It's a google doc now - simply because 1.) the forums ERASED MY WORK TWICE and because 2.) there's too much text (over 50k characters) for a forum post. and yes, I know using the google doc format is... less than ideal. But, we ball nonetheless. Music is still in there - it's the underlined text. Who was updated/added? [Enter] Eibhlin @dinosipscoffee Amicia @realfreya Veena @Motherchai Bracchus @Dinomono Siona @Lovely Olivier @neji101 Helara @D_K Etwyn/Azena @AzNihil Hazel @Xeno_Wyvvern Petrus @Hoeftificus Yarrow @Moosh Aeliana @Bean Elova @_PEACHGORE Jessimir @CCARKUS Rott @NOS402 Senia @CertifiedShrimp Mulrath Cadayle @WHATARUCKUS enjoy!
    29 minutes ago
    Relations soon :) here is all the new music that will be added/switched out.... no particular order :3...... i wonder who all is getting a new song !! Disintegration by The Cure <-- main relation page theme Lovesong by The Cure, There Is a Light That Never Goes Out by The Smiths, And I Love Her by Kurt Cobain Rotten Apple by Alice In Chains, Two Tabs by Babe City Scentless Apprentice by Nirvana Come As You Are by Nirvana, Days I Wanna Fade Away by Whirr wildflower by easterlin Warsong by The Cure A Short Term Effect by The Cure Jesus Doesn't Want Me For A Sunbeam by Nirvana Blew by Nirvana
    1 day ago
    Arcane Weapons now have crafting recipes. Additionally, new crafting material "parchment" and "poster" item were added. [Crafting] Arcane Staff: 3x Wooden Stake, 1x Diamond, Opal, Amethyst, Moonstone, Aqueous Arcane Crystal, Emerald or Sapphire. Quality determined by HAR: Arcana. Arcane Wand: 1x Wooden Stake, 1x Diamond, Opal, Amethyst, Aqueous Arcane Crystal, Moonstone, Emerald or Sapphire. Quality determined by HAR: Arcana Spellbook: 3x Parchment, 1x Leather, 1x Diamond, Opal, Amethyst, Moonstone, Aqueous Arcane Crystal, Emerald or Sapphire. Quality determined by HAR: Arcana. Evasion mechanics clarified in a separate section of the mechanics page, and Grazing Hit officially added to the forum. [Evasion] Grazing Hit: If you roll a success (12+) but not the same or higher than the attack while wearing light or no armour, half the incoming damage, rounded up (e.g. 3 damage halved is 1.5, so becomes 2 damage). Armour rolls occur as normal after the damage is halved, and this still counts as a hit (i.e. does not trigger Riposte). Further clarification on mechanics page: While swapping weapons is a free action, you can only do this once per turn. Several feats updated. [Feats] Bardic Inspiration: Playing can now be interrupted if the bard suffers an attack, and performance requires two actions. Nature's Touch: Feat owners are also able to interact more easily with non-hostile wild animals. Rage: Blocking rolls now also get a bonus from Rage. Siren's Singer: Effect now counters the effects of Bardic Inspiration and Vicious Mockery, but can be resisted. Skewer: Damage is now lowered for each enemy struck by the skewer. Skirmishing Party: Reworked. Now grants an AOE boon to party members. Steadfast Defender (renamed from Polearm Reach): Reworked. Now applies to more weapon categories, and requires an action. Dual Striker: Added unarmed template.  Quickfooted: Added Arcane Staff template to Quickfooted bonus. Shieldmaster: Added Arcane Wand template to Shieldmaster bonus. Sanctuary: Penalty changed from -1 HAR to -1 Belief. LW: Flexible Design: Clarified that it can only be changed once per turn, as a free action. Harder Punch: Ranged weapons are now usable, but with a penalty. Whirling Devil: Now requires two actions. Obsessive (Hindrance): Penalty increased to -3. New feats added. Fanning Blade: When wielding a throwing knife, meteor hammer, sling, or arcane wand, you spread your attack as a Limited Action: make one attack roll for every target in a 5x5 area in front of you, with a -1 aim penalty for each attack roll. Any allies in this zone are also at risk of being hit and you must target everyone within the area. Halfsword: When wielding an arming sword or finesse blade you can declare your attack as a half-sword attack, which grants it armor piercing at the cost of -1 to its damage for that attack. You must have a free hand to half-sword. Backline Flanker: When wielding a Skirmishing weapon, roll a +1 bonus to all weapon attacks on targets in melee range with an ally. This bonus lasts until you take damage in combat.   - March 13, 2025
    5 days ago
    Arcane Weapons were added today. [Weapon Templates] Arcane Staff: a 2-action melee weapon that does 5 damage and is rolled with a 2d10+3. Arcane Wand: a 1-action skirmishing weapon that does 2 AP damage and is rolled with a 2d10+2. Spellbook: a 2-action ranged weapon that does 4 AP damage and is rolled with a 2d10+3.   - March 12, 2025
    5 days ago
    A new mechanic clarification and some changes to cantrips have been rolled out. The behavior of [Evade] and [Block] against critical hits (rolls of (10, 10)) has been clarified - [Mechanics] A critical attack (a roll of 20, 10+10) cannot be evaded. A critical attack (a roll of 20, 10+10) cannot be blocked. The new, updated cantrips have been posted. [Grimoire] Repair was removed. Dampen renamed to Waterweave. Within the next week (or so), you will be able to freely re-spec your cantrips. Please note we are now strictly enforcing the rule of 1 patron cantrip, 1 general cantrip. They are listed separately.    - March 2, 2025
    5 days ago
    Happy to be here!
    Happy to be here!
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    Awarded: 06 Sep 2024, 03:32