nice name nerd
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- 7 months ago
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- 7 minutes ago
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- Pronouns
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- Professionally deranged
Relations. Updated. It's a google doc now - simply because 1.) the forums ERASED MY WORK TWICE and because 2.) there's too much text (over 50k characters) for a forum post. and yes, I know using the google doc format is... less than ideal. But, we ball nonetheless. Music is still in there - it's the underlined text.
Who was updated/added? [Enter]
Eibhlin @dinosipscoffee
Amicia @realfreya
Veena @Motherchai
Bracchus @Dinomono
Siona @Lovely
Olivier @neji101
Helara @D_K
Etwyn/Azena @AzNihil
Hazel @Xeno_Wyvvern
Petrus @Hoeftificus
Yarrow @Moosh
Aeliana @Bean
Elova @_PEACHGORE
Jessimir @CCARKUS
Rott @NOS402
Senia @CertifiedShrimp
Mulrath
Cadayle @WHATARUCKUS
enjoy!
29 minutes ago
Relations soon :) here is all the new music that will be added/switched out.... no particular order :3...... i wonder who all is getting a new song !!
Disintegration by The Cure <-- main relation page theme
Lovesong by The Cure, There Is a Light That Never Goes Out by The Smiths, And I Love Her by Kurt Cobain
Rotten Apple by Alice In Chains, Two Tabs by Babe City
Scentless Apprentice by Nirvana
Come As You Are by Nirvana, Days I Wanna Fade Away by Whirr
wildflower by easterlin
Warsong by The Cure
A Short Term Effect by The Cure
Jesus Doesn't Want Me For A Sunbeam by Nirvana
Blew by Nirvana
1 day ago
Arcane Weapons now have crafting recipes. Additionally, new crafting material "parchment" and "poster" item were added. [Crafting]
Arcane Staff: 3x Wooden Stake, 1x Diamond, Opal, Amethyst, Moonstone, Aqueous Arcane Crystal, Emerald or Sapphire. Quality determined by HAR: Arcana.
Arcane Wand: 1x Wooden Stake, 1x Diamond, Opal, Amethyst, Aqueous Arcane Crystal, Moonstone, Emerald or Sapphire. Quality determined by HAR: Arcana
Spellbook: 3x Parchment, 1x Leather, 1x Diamond, Opal, Amethyst, Moonstone, Aqueous Arcane Crystal, Emerald or Sapphire. Quality determined by HAR: Arcana.
Evasion mechanics clarified in a separate section of the mechanics page, and Grazing Hit officially added to the forum. [Evasion]
Grazing Hit: If you roll a success (12+) but not the same or higher than the attack while wearing light or no armour, half the incoming damage, rounded up (e.g. 3 damage halved is 1.5, so becomes 2 damage). Armour rolls occur as normal after the damage is halved, and this still counts as a hit (i.e. does not trigger Riposte).
Further clarification on mechanics page: While swapping weapons is a free action, you can only do this once per turn.
Several feats updated. [Feats]
Bardic Inspiration: Playing can now be interrupted if the bard suffers an attack, and performance requires two actions.
Nature's Touch: Feat owners are also able to interact more easily with non-hostile wild animals.
Rage: Blocking rolls now also get a bonus from Rage.
Siren's Singer: Effect now counters the effects of Bardic Inspiration and Vicious Mockery, but can be resisted.
Skewer: Damage is now lowered for each enemy struck by the skewer.
Skirmishing Party: Reworked. Now grants an AOE boon to party members.
Steadfast Defender (renamed from Polearm Reach): Reworked. Now applies to more weapon categories, and requires an action.
Dual Striker: Added unarmed template.
Quickfooted: Added Arcane Staff template to Quickfooted bonus.
Shieldmaster: Added Arcane Wand template to Shieldmaster bonus.
Sanctuary: Penalty changed from -1 HAR to -1 Belief.
LW: Flexible Design: Clarified that it can only be changed once per turn, as a free action.
Harder Punch: Ranged weapons are now usable, but with a penalty.
Whirling Devil: Now requires two actions.
Obsessive (Hindrance): Penalty increased to -3.
New feats added.
Fanning Blade: When wielding a throwing knife, meteor hammer, sling, or arcane wand, you spread your attack as a Limited Action: make one attack roll for every target in a 5x5 area in front of you, with a -1 aim penalty for each attack roll. Any allies in this zone are also at risk of being hit and you must target everyone within the area.
Halfsword: When wielding an arming sword or finesse blade you can declare your attack as a half-sword attack, which grants it armor piercing at the cost of -1 to its damage for that attack. You must have a free hand to half-sword.
Backline Flanker: When wielding a Skirmishing weapon, roll a +1 bonus to all weapon attacks on targets in melee range with an ally. This bonus lasts until you take damage in combat.
- March 13, 2025
5 days ago
Arcane Weapons were added today. [Weapon Templates]
Arcane Staff: a 2-action melee weapon that does 5 damage and is rolled with a 2d10+3.
Arcane Wand: a 1-action skirmishing weapon that does 2 AP damage and is rolled with a 2d10+2.
Spellbook: a 2-action ranged weapon that does 4 AP damage and is rolled with a 2d10+3.
- March 12, 2025
5 days ago
A new mechanic clarification and some changes to cantrips have been rolled out.
The behavior of [Evade] and [Block] against critical hits (rolls of (10, 10)) has been clarified - [Mechanics]
A critical attack (a roll of 20, 10+10) cannot be evaded.
A critical attack (a roll of 20, 10+10) cannot be blocked.
The new, updated cantrips have been posted. [Grimoire]
Repair was removed.
Dampen renamed to Waterweave.
Within the next week (or so), you will be able to freely re-spec your cantrips. Please note we are now strictly enforcing the rule of 1 patron cantrip, 1 general cantrip. They are listed separately.
- March 2, 2025
5 days ago

Happy to be here!
Register your account.Awarded: 06 Sep 2024, 03:32