Welcome
To join our community, please log in or register!
Internet Explorer
Internet Explorer is not supported. Please upgrade to a more modern browser.
BmZuzu
zunkindz
There are no wall posts here yet.
Registered:
10 months ago
Last Seen:
5 days ago
Profile Views:
908
Pronouns
He/Him
Characters
Sun
Note: This is me making the application for approval ahead of when I actually wish for my character to become a vampire. Reason being I want to have established my intentions prior to the event that turns him. I hope to work with my DM towards this intention and I hope to involve a story arc regarding this. (I'll also find/wait for a dm who is willing to do this for me, so please do not feel obligated to take this up. I am content waiting for however long - even forever - as I am also not expecting to be turned until some time, even months, down the line)Character Name: Sun In-Game Name: BmZuzu Turning Method: Willing / Unwilling | DMed Ritual Did You Make a Lore Ticket? (Will do so when things kick off) (Optional) Why Vampirism? The Desire to grow stronger by any means necessary.
13 days ago
[!] this report is left for the Constable and other curious members of the Council (their clerks and aides included). (note: this is event relevant but NOT something on it's own to be acted upon or interacted with. There is no further information to glean beyond what is provided in the report. Interested parties may still contact me on discord if they so desire. And yes the events referenced happened in-world IC.[Vampire Eventline, name yet to be determined])   Two men killed. East of the Valley of Flowers.Bodies brought in by a traveling mercenary. Bodies were already beginning to rot, Of note, they seemed to have been severely dehydrated. As though they collapsed in a desert.Some guards are already calling it the work of the supposed recently emerging vampires. Brought a ranger to see to where the pair was found, no traces they said, or that they were too soft to discern - whatever that means. Nearby Tavernkeep identified the two, common drunkards - Now I'm thinking they might've pissed themselves to death. That how people die in the desert right? Lose all the water in their bodies in their sweat and piss?  But there were wounds. One looked like they had their throat crushed and their belly gutted open. The other - bite marks all over - no animal I know, nor did the Ranger. Nothing else discovered. [!] Rumors of the gruesome deaths would also spread through the town. Each becoming more exaggerated then the last.
15 days ago
[!] The Camp just outside of town has packed up, and seemingly brought themselves into town. A few saw their wagons and horses tied by the Large Stable just near the exit of the Valley of Flowers. Seems they have taken up a few rooms by the Thorn and Thistle. More importantly, their origin has been discovered, Castariva - a wealthy trading hub/port of the midlands. Rumor has it, more of their companions are to follow, and the Spire may yet begin .. certain preparations for their arrival.[Eventline Relevancy: Embers scattered from distant lands]
15 days ago
wait I'm in the amafells - i'm in danger
15 days ago
[!] the following letter is delivered to all who signed up:   The trial is known as the Winter's Vigil. We follow the river Stjarbrunnr upstream to the site of the Vigil. The purpose of the vigil is to defend the wellspring - a site where it is told a star once fell - from occupation of necrophages and night creatures it seems to draw every winter. Majority of the basic supplies I believe we will need to last the Vigil, I will procure for us. What you bring beyond that is for yourself to carry and for your own use. Provided Supplies:FoodWaterShelter (Tents)Light (Campfire, Torches, Sparklers)Climbing KitsA limited number of Coats. - Sun [OOC] Event will occur in 3 stages, 3 different Event Days. Day 1: The approach and Arrival (Wed Jan 7, 2026 4pm EST) Day 2: Midway Night (Friday Jan 9, 2026 4pm EST) Day 3: Final Nights (Sunday Jan 11, 2026 1pm EST) Players who signed up and are available are welcome to come to any or all of the days.   Event Mechanics:Please note this need not be memorized nor tracked by the involved players. It will be tracked by the DM as well as one or two volunteer players from the expeditionary party and announced when relevant. Any questions or concerned can be addressed to the DM (MsTorii) or myself(BmZuzu) to pass on. Spoiler [1] Death may be not the end. Characters that die may elect to fall unconscious with critical injury. [2] Satiation Satiation applies to the entire expeditionary party. Satiation goes down by 1 ever so often (at DM Discretion based on actions taken) and goes down by 3 between Days (ie from day 1 to day 2 etc).  Scale: -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10   Food Units can be expended in order to change satiation level with one(1) unit of food equivalent to raising the level by one(1):  1. Strengthened (Level 9-10)    While strengthened, you gain +3 temp hp, +4 blocks(2m) of mobility, and +2 final damage. (final damage is added to the total dealt at the end) 2. Sated (level 5-8)    While sated, you have full benefits of your build, +2 blocks(2m) of mobility. 3. Fall Weak (Level 3-4)    When weakened, evades/blocks/death saves are done with a -1 modifier and enemies gain 2 final damage. 4. Starve (Level 0-2)    When starving, evades/blocks/death saves have -2 modifier, you have -1 block of mobility, and enemies gain 2 final damage.  5. Death(-1)    If satiation level falls to -1, everyone enters critical. Expenditure: food may be expended in the Preparatory phase, or Intermission phase (if applicable) Stores: Food may be collected and stored between scenes. Starting Storage: (6 Units) Collecting FoodFood may be collected between days by denoted a number of characters to the task. The amount of food procured will be determined based on their Har:Nature and the presence of any gathering kits. [3] Warmth and Frost Applies on an individual level.Scale: Toasty | Warm | Neutral | Cold | Frosty down shifts --> once every two(2) rounds.  1. Warm/Toasty    evades/blocks gain a +2 modifier. Medium or Heavy Armor award +1 damage mitigation 2. Neutral    No Effects 3. Cold/Frosty    evades/blocks suffer a -2 modifier. Enemies gain 2 final damage. Staying within skirmishing (8 blocks) range of an active campfire prevents down --> shift. and upshifts <-- you once every round. LW:Elemental (Fire) may be counted as an active fire. Wearing a Coat slows down shift --> by an additional (2) rounds. In a Blizzard weather effect, down shift --> occurs every round. [4] Healing Between Days Natural 4 HP Healing between Days. (Maximum of 12) Aloe or similar Alchemical potion: +2 Hp(2 uses per kit) med kit: Roll healing at advantage per target, on success - target gets +4 Hp over the time.(1 player) per Rest Tent: User gets +4 Hp over the time. Anyone sent to do collect food between days - healing is halved and cannot use Rest Tent Vampires do not benefit from the above mechanics and must heal through their own means.
18 days ago
Happy to be here!
Happy to be here!
Register your account.
Awarded: 31 Mar 2025, 19:46
Pride 2025
Pride 2025
This user has a heart full of love!
Awarded: 17 Jun 2025, 20:50