Welcome
To join our community, please login or register!
Internet Explorer
Internet Explorer is not supported. Please upgrade to a more modern browser.

Grimoire

The Grimoire

These are all available spells that fall under each medium of magic. For more information on the Arcane system, visit its page here.

ICHOR
CURSESMITHY
ETHER
ARTIFICE
FORCE
TELLURGY

Cantrips


A mage is able to pick two cantrips: one from the general list of cantrips, and one specific to their patron, picked from the patron's cantrip list on their page.

Changeling Mien

Effect: (Nyx cantrip)
The caster can alter their features and presentation to a noticeable degree (gender, height, colours, features) within what is capable of their species; The more distinct a feature is to them, the more difficult it becomes to change, to the degree that something remains distinctly 'them' throughout the transformations. They may at most be capable of looking like a sibling of themself, but never truly become a stranger.

Method: A few moments' obscurement of one's features.

Cantrip (0 anima) 1 action /cast changeling
Druidtouch

Effect: Attuned to nature, the caster is able to make a minor effect on the wilderness: making a flower bloom or change colour, bring a wilted leaf back to life, and so on.

Method: Gently holding the targetted piece of nature in a hand.

Cantrip (0 anima) 2 actions /cast druidtouch
Fae Path

Effect: (Nyx cantrip)
When moving between two spots that would both obstruct line-of-sight, the caster may instead disappear behind one and appear behind the other without physically traveling through the intervening space. Total distance possible is normal movement + dashing, and it counts against their movement total in that turn.

Method: Being unseen.

Cantrip (0 anima) 1 action /cast faepath
Impart

Effect: (Facet cantrip)
Words from the caster are comprehended and understood through barriers of the mortal tongue. So long as the caster is both speaking and heard, they are able to convey their intended message to any that hear it as though in their own language.

Method: Vocalized communication.

Cantrip (0 anima) 0 action /cast impart
Minor Artifice

Effect: The work of a toymaker or the easily amused, the caster is able to carve a rune into a wooden object no larger than a mouse and make it do a single playful action, oblivious to the world around. This could be to walk across a table, clap its hands together, or sing a song. After one minute, the object returns to solid form. It cannot pull levers or pick up objects.

Method: Carving a small rune into an object.

Cantrip (0 anima) 2 actions /cast minorartifice
Purify

Effect: Able to pick out a desired core, the caster is able to purify a liquid of contaminents, allowing them to make fresh water from saltwater, remove dirt, debris and poisons from water (will not work on non-water), or remove contaminants (i.e. non-blood) from blood (will not remove disease from the blood). Can do at most a half-litre with each cast.

Method: Cupping the liquid's cup or container with both hands, focusing on it intently.

Cantrip (0 anima) 2 actions /cast purify
Repair

Effect: Holding a hand over a broken tool, repair it just enough to work until the end of combat or the current scenario. It will break afterwards and cannot be used again on that item until it has been repaired properly.

Method: Gripping a broken object, running fingers along the cracks and dents.

Cantrip (0 anima) 2 actions /cast repair
Shelter

Effect: (Facet cantrip)
A shield of light manifests around an unoccupied arm, glinting in innumerable lustrous planes; it mitigates up to 1 additional damage from tellurgy-related spells, functioning otherwise as a mundane shield until the next turn.

Method: An arm aloft to obstruct or shield.

Cantrip (0 anima) 1 action /cast shelter
Trick

Effect: The caster is able to create a small arcane trick, such as a shower of sparks, puff of wind, or odd odour; they can also light or snuff out a candle, or briefly create an illusory image or colour on an object that fades after a few moments.

Method: A snap of the fingers.

Cantrip (0 anima) 1 action /cast trick
Dampen

Effect: The caster is able to exert some of the water within them through their hands. Enough to fill a glass, slick a surface or object, create a small puddle, or extinguish a small flame. As the water is exerted from the caster, it cannot be used to survive off of, nor can it be used when the caster is dehydrated.

Method: Holding out a hand and focusing, before water will begin to drip from their palm at a steady rate, clean and pure.

Cantrip (0 anima) 1 action /cast dampen
Emotion Bridge

Targeted

Effect: (Ciren'na cantrip)
The caster is able to tap into another's emotions, feeling them for themselves. If the target is willing, the caster can attempt to take the emotion from them through a HAR: Arcana check. On success, the caster shoulders it themselves and gives the target a reprieve from the feeling, good or bad, in the short-term.

Method: Making eye contact with a target and holding it while bridging emotions.

Cantrip (0 anima) 2 actions /cast emotionbridge
Forbear

Effect: (Facet cantrip)
So long as contact is maintained and focused upon, a weapon will yield a target unconscious rather than dead after a failed death saving throw. Each strike is met with a counterweight to spare a foe from mortal injury.

Method: Maintained touch by a designated hand.

Cantrip (0 anima) 1 action /cast forbear
Inspire

Effect: (Ciren'na cantrip)
Outside of combat, the caster is able to give a rousing speech, inspiring others to action. The caster must make a HAR: Arcana check: on a success, all who heard the speech are inspired and get a +1 modifier to their next roll. On a failure, all who heard the speech are left feeling worse, embarrassing the caster and leaving the caster with a -1 modifier to their next roll. Can be used only once per event / combat.

Method: Giving a rousing speech, long or short, about the task to be done.

Cantrip (0 anima) 0 action /cast inspire
Minor Illusion

Effect: (Ciren'na cantrip)
The caster is able to alter the appearance of an object no larger than a small painting. They can change how it appears: colour, shape, texture, and so forth. The illusion will remain until dissipated by being touched or a day has passed. No more than a single illusion can be active at any given time.

Method: A waving of a hand over the desired object; an illusion left in its place.

Cantrip (0 anima) 2 actions /cast minorillusion
Radiance

Effect: The caster imbues themselves with the radiant light of the sun, able to emit light from their skin as dim as a candle and as bright as a roaring bonfire, enough to be uncomfortable to look directly at. The effect lasts for up to ten minutes before fading. Cannot be used in complete darkness

Method: Putting hands together and drawing from a light source nearby.

Cantrip (0 anima) 1 action /cast radiance
Seed Of Chaos

Targeted

Effect: (Nyx cantrip)
The caster hexes a target, causing them to suffer a mundane but persistent inconvenience of the caster's choosing for no less than a week (more at target's discretion). This curse can deliver things along the likes of: frequent stumbles, missing socks, constantly falling into puddles, hounded by mosquitoes. The curse must represent a mundane inconvenience or light humiliation; true terror or magical effects are beyond the bounds of the spell. Only one hex can be made per day, unless the caster breaks a previous one.

Method: A verbally delivered wishing of, or promise of a curse on the target. It need not be explicit, or even serious, but a promise must be made to be kept.

Cantrip (0 anima) 1 action /cast seedchaos
Thermal Touch

Effect: Able to draw and imbue energy, a caster is able to quickly raise or lower an object in their hands above or below freezing, at their choice. Cannot affect more than a cup's worth of water at a time, or an object larger than a hand.

Method: Holding the object in both hands and focusing on drawing out or imbuing energy.

Cantrip (0 anima) 2 actions /cast thermaltouch
Whisper

Effect: The caster is able to throw a whisper to someone up to 15m (15 blocks) away by locking eyes and mouthing the words. Only the target can hear the message sent, and cannot reply.

Method: Locking eyes, mouthing words.

Cantrip (0 anima) 1 action /cast whisper